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Indiana Jones and the Great Circle needs a ray-tracing GPU, path tracing requires frame gen to hit 60fps

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The PC system requirements for Indiana Jones and the Great Circle reveal that the game requires hardware-accelerated ray tracing at all visual presets. The decision likely makes.
In context: Indiana Jones and the Great Circle might be 2024’s most demanding PC game. It is one of a handful of titles that requires a GPU capable of hardware-accelerated ray tracing, and the game’s listed specs for path tracing exceed prior titles that use the bleeding-edge technology.
The PC system requirements for Indiana Jones and the Great Circle reveal that the game requires hardware-accelerated ray tracing at all visual presets. The decision likely makes it unplayable on any GPU older than Nvidia’s GeForce RTX 2000 series and AMD’s Radeon RX 6000 series.
Machine Games’ first-person action-adventure title based on Lucasfilm’s iconic franchise joins an exclusive club of games featuring intimidating PC specs due to extensive use of ray tracing. Metro Exodus Enhanced Edition went RT-exclusive in 2019 but runs smoothly on most modern graphics cards. However, Alan Wake II sparked controversy last year when its RT, path tracing, and mesh shader implementation locked off GPUs and made upscaling a requirement.

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