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Five Mistakes Indie Game Developers Should Avoid – Developer.com

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Independent game designers are at the core of the gaming world. Avoid these mistakes and be more successful.
By Keval Padia
In recent years, we have seen a huge upsurge in the popularity of indie games. Actually, the gaming world spread with such unprecedented speed that the big AAA-rated games no longer hold all the success. Just look at the success stories of indie game developers in the recent years and you are bound to recognize them as a viable force in the gaming world. Indie developers, in recent years, gave birth to some of the most popular and inventive games.
Yes, the rise, spread, and dominance of indie games is really a curious case; you could say it’s even astonishing. Indie games became a contending niche thanks to the creative outpouring of developers. Often, developers working with an AAA budget cannot experiment much just because it is a question of huge risk with millions of dollars invested in the project. So, the indie games may lack the graphic power of games such as Dead Space or Call of Duty, but can deliver an exceptional game concept; examples are Braid, Limbo, Minecraft, and Bastion, are just a few. The big-budget game development companies may have the skills, tools, and graphic power, but indie games often excel in standout gaming concept and exceptional experiments doable within limitations.
But, in spite of this huge success, most indie game producers struggle to make enough to start their next development project. We have seen that many indie developers are just following the steps of the big developers, only to come up with games that lack any unique feature. If you are a budding game developer and think you are smart enough to get away with such a strategy, you are just making a big mistake.
Let us explain some of the key mistakes that every indie game developer should avoid at any cost.
If you have a game idea and you are going to invest your money and effort, there must be a business goal, a specific objective of earning something from the game, right? Well, long before your game development began, you needed to have a clear idea of how the game will earn for you. Is is a niche game and can you figure out your audience clearly? If it is, you can make it premium with a price.

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