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Microsoft’s Xbox Adaptive Controller is an inspiring example of inclusive design

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Every gamer with a disability faces a unique challenge for many reasons, one of which is the relative dearth of accessibility-focused peripherals for consoles. Microsoft is taking a big step towards fixing this with its Xbox Adaptive Controller, a device created to address the needs of gamers for w…
Every gamer with a disability faces a unique challenge for many reasons, one of which is the relative dearth of accessibility-focused peripherals for consoles. Microsoft is taking a big step towards fixing this with its Xbox Adaptive Controller, a device created to address the needs of gamers for whom ordinary gamepads aren’t an option.
The XAC, revealed officially at a recent event but also leaked a few days ago, is essentially a pair of gigantic programmable buttons and an oversized directional pad. 3.5mm ports on the back let a huge variety of assistive devices like blow tubes, pedals, and Microsoft-made accessories plug in.
It’s not meant to be an all-in-one solution by any means, more like a hub that allows gamers with disabilities to easily make and adjust their own setups with a minimum of hassle. Whatever you’re capable of, whatever’s comfortable, whatever gear you already have, the XAC is meant to enable it.
I’d go into detail, but it would be impossible to do better than Microsoft’s extremely interesting and in-depth post introducing the XAC, which goes into the origins of the hardware, the personal stories of the testers and creators, and much more. Absolutely worth taking the time to read.
I look forward to hearing more about the system and how its users put it to use, and I’m glad to see inclusivity and accessibility being pursued in such a practical and carefully researched manner.

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