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Call of Duty Black Ops 4 Latest Update Haven't Touched Server Tickrate – FGR

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Treyarch finally decided to unleash the true power of the servers in Black Ops 4. Namely, the patch that was released yesterday improves multiple issues
Treyarch finally decided to unleash the true power of the servers in Black Ops 4. Namely, the patch that was released yesterday improves multiple issues and also addresses a crash. However, the main problem found as a common thing among fans is the server tickrate.
While nowadays, many players seek for the 128hz tickrate, it’s hard to get it because of stability issues. All of the problems with multiplayer games originate from there, which further proves the rebel expressed by all of the fans.
Sometimes, you may miss a player (even though you did hit him on your screen). There’s a good reason behind all of this and is happening not in Blackout only, but also in many other video games. Everyone finds it harder to set up at least 60hz tickrate server, such as the beginning of Blackout.
However, yesterday’s update is here to make the world a better place, and encourage the players to keep playing Blackout. You can find the detailed patch notes below:
Best bet is Activision to keep the servers with the current tickrate of 20hz while the playerbase is still booming. After it goes down, they may increase the tick rate and test if there are any issues.
However, there’s another certain issue that people are mad about, and that is the dedicated server issues for other game modes. It’s not all about Battle Royale, and the developer should realize that on their own.

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