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The DeanBeat: Why Phil Harrison joined Google to launch the Stadia cloud gaming platform

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Phil Harrison helped build game businesses at Sony and Microsoft. Now he is running Stadia, Google’s cloud gaming platform for the masses.
Google is finally taking the game business seriously. Not satisfied with its role as owner of Android and the operator of the Google Play store, the company announced Stadia at the Game Developers Conference in San Francisco on Wednesday. It was one of the most ambitious announcements of the last decade — a full declaration that Google cares about games. And it was the talk of the show.
Stadia is a cloud gaming platform that resides in Google’s data centers, which compute the graphics and actions in a game and then send the results in the form of a video to the player, regardless of which machine the player is on. It lets gamers play high-end games on low-end machines, including TVs, smartphones, tablets, PCs, and lightweight laptops. It will be able to run single-player games like Doom Eternal at 60 frames per second in 4K resolution with HDR (or high-dynamic range).
It comes with a controller that has a button that lets you capture your gameplay and share it directly to YouTube. Fans who watch the YouTube video can click on a link and immediately go into a game to try it out, or even join a streamer in a match. The controller will connect to WiFi networking that will lead you to Google’s backbone network that will minimize interaction delays, or latency. Stadia will also be able to play games in a split-screen mode.
To lead the business, Google turned to an industry operator who has a lot of cred. Phil Harrison ran Sony’s worldwide game studios and served as an executive at Microsoft’s Xbox game business. And this week, he made his first public appearance onstage as a vice president and general manager in charge of Google’s Stadia business. I’ve known Harrison for years, and I was able to sit down with him and quiz him about the big questions of the Stadia business.
Here’s an edited transcript of our interview.
GamesBeat: I get the feeling that Google and Stadia have been the talk of the show.
Phil Harrison: That’s kind of intentional. [laughs] But it’s nice to know it was all worthwhile.
GamesBeat: What convinced you to sign up with Google in the first place?
Harrison: I wouldn’t say I was done, but I was as far away from corporate life as you could possibly imagine. I got a call — long story short, I said, “No, I’m not looking for a position, but let me see if I can be helpful to you in maybe finding the right person.” But I was convinced to take a phone call, which turned into a video call, and I said, “Oh, that’s kind of interesting.”
I met with Sundar and Rick and Ruth, and I started to understand not just the vision that Google had, but also the constellation of capabilities that Google had. If we could line up the planets properly, it would be, no pun intended, a game-changer. I decided that I was so excited by that I would move from the U. K. to the U. S. and bring my family. You can get a sense of my commitment.
GamesBeat: Somewhere there they convinced you that the cloud for games was going to work.

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