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Unity adds preview support for Nvidia’s ray tracing tech to push gaming realism

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Ray tracing has been a major topic of conversation at both GDC and GTC so it seems fitting that the overlapping conventions would both kick off with an announcement that touches both industries. Today at GTC, Nvidia announced that it has built-out a number of major partnerships with 3D softwar…
Ray tracing has been a major topic of conversation at both GDC and GTC so it seems fitting that the overlapping conventions would both kick off with an announcement that touches both industries.
Today at GTC, Nvidia announced that it has built-out a number of major partnerships with 3D software makers including some apparent names like Adobe and Autodesk to integrate access with Nvidia’s RTX ray-tracing platform in their future software releases. The partnerships with Unity is perhaps the most interesting, given the excitement amongst game developers to bring real-time ray tracing to interactive works.

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