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Netflix establishes its first in-house game studio

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Streaming giant Netflix is celebrating its 25th anniversary this year, and it's been quite the journey. I'm old enough to remember the novelty of receiving DVDs and videogames through the le
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Streaming giant Netflix is celebrating its 25th anniversary this year, and it’s been quite the journey. I’m old enough to remember the novelty of receiving DVDs and videogames through the letterbox, and the pleasing back-and-forth rhythm of visiting the post office every few days to return and receive.
That now seems like another era, and Netflix’s transformation from essentially a postal library into the dominant force in online streaming and a major studio in its own right has been remarkable. But one thing it is yet to crack, despite a stated intention to do so, is games. Netflix has over the years acquired smaller studios, and cut deals to have individual games ported to its service, and it clearly recognises the value of games in its programming choices: most obviously the Witcher series, but alongside that a host of well-received animes from the recent Cyberpunk: Edgerunners to Castlevania.

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