Upcoming RTS Stormgate will use an engine that incorporates rollback netcode, the tech that has become a standard in competitive fighting games over the past few years. In a new video talking about te
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Upcoming RTS Stormgate (opens in new tab) will use an engine that incorporates rollback netcode, the tech that has become a standard in competitive fighting games over the past few years. In a new video talking about technology and revealing some new concept art, Frost Giant Studios talks about their RTS engine SnowPlay, and how it incorporates modern tech like rollback in order to make the game more responsive.
«Rollback allows us to reduce the lag a player feels playing the game over the internet,» says Frost Giant’s Chief Architect James Anhalt, «Rollback works by allowing us to simulate the game, even in the absence of player input. And if we receive input later, we can roll back to that time that the input happened and then simulate forward really quickly to catch back up.»
«It’ll be the most responsive RTS game I’ve ever worked on and I’ve worked on a few great ones,» says Anhalt.
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USA — software An upcoming RTS will incorporate the rollback tech that took Fighting games...