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Zelda: Tears of the Kingdom addresses one of BotW’s most controversial mechanics in the best way possible

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If you’re tired of replacing all your busted weapons all the time, don’t fret: just fuse two things together and be on your merry way.
There are two very distinct types of people in this world: those that like weapon durability, and those that hate it. It’s the ‘marmite’ of game design choices, and it has formed the basis of endless discourse since time immemorial. Zelda: Breath of the Wild was not like other Zelda games; the title made some massive changes to the core RPG formula that innovated hugely on the series’ personality. Instead of an old man bestowing magical swords on you in some dusty old cave, you needed to forage for your weapons – arm yourself with a branch, if needs be, in order to survive.
But branches – and by extension, anything, apparently – break. Even the Master Sword, once you got your eager hands on it, broke after some use – albeit not permanently. Breath of the Wild became quite a controversial Zelda game to some, because the weapons would break – and break quickly. Even finding yourself some ludicrous, overpowered thing didn’t fill you with that much excitement, because you knew it’d just crumble to dust in about two encounters’ time.
Enter The Legend of Zelda: Tears of the Kingdom, per today’s big gameplay showcase, we know a couple of important new mechanics will be added to the game. First, there’s rewind – a handy way of making falling blocks of stone from the sky retrace their steps and take you back up to the heavens.

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