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Tears of the Kingdom highlights how falling is the best feeling in video games

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Every trailer for The Legend of Zelda: Tears of the Kingdom has shown its hero Link in free fall, suggesting that this will be a huge part of the Breath of the Wild sequel. Good, I say.
When I watched the final trailer for The Legend of Zelda: Tears of the Kingdom for what I assume will be the first of 37 times, I immediately wanted to do one thing: Free fall above Hyrule endlessly, watching Link’s long new locks blown back by the wind as he sets a collision course for some interesting new mystery. Given that every trailer for the mysterious Breath of the Wild sequel has shown Link doing this, I’m pretty confident that it’ll be a regular part of the game, and I cannot wait. Free falling is one of the best video game mechanics, and I will outline my case why.

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