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Blizzard is "really confident" Diablo IV can do the impossible by avoiding launch-day server overload

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Associate Game Director Joe Piepiora and Art Director John Mueller told Eurogamer that the three Diablo IV public betas weren’t just for marketing purposes despite the wolf.
Good luck with that: One problem that online multiplayer games can’t seem to avoid is server overload at release. No matter how much testing and server fortification developers do, it’s never enough to prevent the problem. Blizzard says it’s confident that Diablo IV will work flawlessly on day one.
Associate Game Director Joe Piepiora and Art Director John Mueller told Eurogamer that the three Diablo IV public betas weren’t just for marketing purposes despite the wolf pup cosmetic giveaway attached with them. He said they carefully observed issues with the server loads to avoid bottlenecking on day one.
“Every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general,” Piepiora said.
Beta Wolf Cub cosmetic item
Mueller added, “[The betas were] not a trivial thing for us to do. But we see the value as being worth it.

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