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Warhammer 40,000: Boltgun review – for the emperor

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Warhammer 40,000: Boltgun delivers a slick retro shooter experience with very little bloat and only a few minor issues.
Back when I first loaded up Warhammer 40,000: Space Marine for the Xbox 360, life was good. It was the heady days of 2011, and I was a teenager – a typically broke teenager, obsessed with the dense canon of the Warhammer universe but lacking the funds to purchase all those tiny, ludicrously expensive figurines and the paints with which to adorn them. A used copy of Space Marine, though? That I could afford, and I bloody loved it.
At the time, I thought it was what I’d been looking for: a crunching, brutal simulation of life as one of the God-Emperor’s titular supersoldiers. I cleaved my way through swaths of Orks, chainsword buzzing and boltgun cracking. I was a force of nature, a thousand-kilo unstoppable fridge on legs. The ground shook as I marched, slow but inorexable, towards increasingly gory victories. And at the time, I was wrong.
Warhammer 40,000: Boltgun is what I was really looking for. Did you know that Space Marines can fight for five days straight without rest, jump four meters straight up into the air, and run as fast as 90 kilometers per hour? I did, and apparently Auroch Digital (the developers of Boltgun) did too; here, you’re not a plodding tank, you’re an elephant with rockets strapped to it.  Okay, boomer 
Boltgun is what we affectionately refer to as a ‘boomer shooter’ – a first-person shooter in the vein of 90s classics such as Doom and Quake, and a genre that has enjoyed something of a resurgence in recent years since the latter series’ 2016 reboot.
The enormous popularity of Doom 2016 and its speed-metal sequel Doom Eternal spawns plenty of riffs (no pun intended) on the theme. Many of these, like the excellent Dusk and early-access gem Ultrakill, have eschewed modern graphics in favor of a return to the low-poly glory of their forebears, and it is this path that Boltgun treads.
In the style of the very first Doom, Warhammer 40,000: Boltgun utilizes both 3D and 2D art styles; blocky, three-dimensional polygons used to build the gameworld, and flat pixel-art sprites for the (extremely numerous) enemies that occupy it. It’s a timeless style, and enemy models have the exact right amount of detail to make them visually distinct without compromising the retro aesthetic.
The environments are similarly excellent. Starting out in the snow-blasted outskirts of a derelict industrial fortress, Boltgun mixes things up every time I started to worry my surroundings might be getting stale: military settlements give way to demon-infested catacombs, gothic cathedrals, and cavernous forges dripping with molten metal. Each chapter of the campaign is broken into pleasingly bite-sized levels that can be completed in under an hour apiece.
Sound design wasn’t skimped on, either. The soundtrack provides exactly the sort of pulse-pounding combination of industrial metal and grand orchestral overtures that I’d expect from a Warhammer 40,000 game, and the sound effects – especially those of the guns – are fantastic. I particularly appreciate how much care was taken to differentiate the sounds of different spent bullet casings and shotgun shells hitting the floor; imperceptible in the heat of battle, but perfectly punctuating the final moments of a lengthy gunfight.

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