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Diablo IV's first major patch is designed to balance the game before its full launch June 5

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The first major patch for Blizzard’s action-RPG sequel is now out for all platforms, and it contains so many balance changes to Diablo IV’s classes that the developer felt the need to explain them.
Blizzard Entertainment has been running the full version of its action-RPG sequel Diablo IV for a few days now for people who bought the Digital Deluxe and Ultimate Edition of the game. It’s even issued some small server-side patches for the game.
Now, the developer has released the first major client-based patch for Diablo IV for all of its platforms. The changelog for the 1.0.2d (Build #42131) is quite extensive, so we won’t reproduce it here. However, it does have a lot of balance changes for the game, particularly for its many player classes.

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