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Zelda: Tears Of The Kingdom Best Dungeons Order – Which Temple First?

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Unlike its predecessor, Zelda: Tears of the Kingdom offers five traditional dungeons in the form of Temples.
Unlike its predecessor, Zelda: Tears of the Kingdom offers five traditional dungeons in the form of Temples. These temples are the required checkpoints, and they progress the story meaningfully. But each dungeon varies significantly from the next because of its unique geographical location and the difficulty it offers.
Zelda: TotK has been divided into various regions with distinct weather. The game’s environmental conditions play a significant role and determine how one player’s journey will differ from the other (even two playthroughs are not the same).
All five dungeons are in different regions of Hyrule, and the area’s conditions significantly impact players’ progress toward them. Some areas in Zelda: Tears of the Kingdom, like the Eldin Region, are impossible to traverse during the early game.Best dungeons order to follow in Zelda: Tears of the Kingdom
This all can get a bit overwhelming for the series’ newcomers and veterans. After finishing the game and understanding the best route through trial and error, we are here to help you progress through the story in the smoothest manner possible.
We have arranged the temples in order. It would be best to attempt them to maximize fun and unlock their best abilities immediately. The order of temples is as follows:Wind Temple
The Wind Temple is in the skies of the Hebra region. You can access it during the “Tulin of Rito Village” main quest. This main quest becomes available in Rito village, arguably one of the coldest regions in Hyrule. But, surviving cold weather is a bit easier as Link comes across many fire plants and wooden sticks during his initial journey.
Following our guides, you can also acquire Archaic Warm Greaves from the tutorial area and cook cold-resistant foods. Hebra region is a bit difficult if you come unprepared, but the Wind Temple and its final boss, Colgera, are like a walk in the park.
Once completed with the help of Tulin, Wind Temple offers you a Heart container and one of the best abilities Zelda: TotK has to offer. Tulin’s Gust ability pushes Link forward when he glides through the air, making it possible to cover more considerable distances without consuming stamina. It also allows Link to reach the previously inaccessible Sky Islands.Water Temple
You can access the Water Temple by starting the “Sidon of the Zora” main quest, which is in the skies of Lanayru Wetlands. This quest is a part of the “Regional Phenomenon” and becomes available once Link reaches the Zora Domain.

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