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Final Fantasy 7 Rebirth Reveals New Dynamic Difficulty Mode

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Square Enix’s Final Fantasy 7 Rebirth will have a brand-new difficulty mode that will have enemies dynamically adjusted to a player’s skill.
Final Fantasy 7 Rebirth is introducing a brand-new difficulty level, which will add a new level of dynamically adjusted challenge to the JRPG remake. The second part of the FF7 remake will be releasing next February, with gamers greatly anticipating this RPG. Square Enix has been giving out a lot of new details before the game’s launch, including things like the story of Final Fantasy 7 Rebirth thus far, and what changes to expect between the original and remake.
2020’s Final Fantasy 7 Remake’s difficulty settings were split into three levels; Easy, Normal, and Hard. Easy mode gave enemies lower HP and the player took less damage. Normal mode would scale things to be a bit more balanced, with it being designed for those to enjoy the game’s story and battles. Hard mode is unlocked after beating the game, which makes the enemies stronger and also makes changes to how a player approaches Final Fantasy 7 Remake.

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