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Mortal Kombat 1 Ermac is now available in Early Access, April 16 Patch Notes revealed

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NetherRealm has announced that Ermac is now available in Early Access, and has also provided a huge patch for today. Over on X, the developer said: MK1
NetherRealm has announced that Ermac is now available in Early Access, and has also provided a huge patch for today. Over on X, the developer said: MK1 is back online and Ermac is now available for early access players. Make sure you update your game before hopping back into kombat.
As for the patch notes, they can be found below:Mortal Kombat 1 April 16 Patch notes
PC Steam & Epic Games Store
Game Stability improvements
Gameplay Performance improved for most Hardware configurations, including Valve SteamDeck
Refined Online Benchmark’s Storage Speed check to determine Krossplay Matchmaking eligibility
Nintendo Switch
Fixed visual issue where Liu Kang’s hair would clip through his headband
Fixed color of certain palettes for Smoke
Fixed an issue causing a soft lock during KOTH matches
General Fixes & Adjustments
Move list corrections & Localization fixes
AI adjustments & improvements
Improvements to Screen Reader functionality
Added Ermac Fighter to Roster
Added Deception skins for Shao Kahn & Sindel and Deadly Alliance skins for Quan Chi & Shang Tsung
Fixed several visual issues with brutalities
Improved AI ability to perform and defend against Wakeup & Reversal Attacks
Guest Users can now access unlocks in Local Versus
Fixed Gameplay > Pause Delay setting affecting modes outside of gameplay
Fixed situations where health values displayed during Survivor Tower could be incorrect
Fixed issue that could cause Daily & Weekly Quests to display incorrect time remaining
Fixed an issue that could cause Streak Stat to not be tracked properly after Kombat League & KOTH matches
Fixed situation where game could become unresponsive if internet connection is lost while a DLC character is being purchased from Fighter Select
Adjusted Fatal Blow Boost timing & damage during Story Mode Kameo Fatal Blows
Improved timing to be more intuitive for both players regaining control after a Match Extended occurs
Fixed camera issue that could occur when rapidly entering and exiting Kustomize Photo Mode
Added missing Lesson Komplete announcer audio on Kombo Challenges
Fighters can now be rotated in the Premium Shop & Seasonal Store with the Right Stick
Added Change Pose option in Kustomize Photo Mode
Fixed issue with Replays where an incorrect name may appear after viewing a Kombat Kard
Fixed several audio issues with Replays when playing at 1/2 speed
Fixed issue where game could become unresponsive if user signs out while watching a Replay
Fixed issue with Kameo moves not executing while the Roster character is performing a dash with specific timing
Fixed issue that could briefly cause incorrect Victim Regions to be used after duck blocking an attack then letting go of the block button and remaining idle
Fixed rare situations of incorrect gameplay face animations being displayed
Adjusted Opponent’s position on the first frame of some standing reactions
Fixed an issue that was preventing Maximum Damage from triggering in multiplayer modes
Fixed motion blur during some moves being applied differently for Player 2
Online
Adjustments to Rollback to improve online performance
Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to KOTH Matches
Fixed several issues with Krossplay & KOTH invites
Fixed “Players Met” not updating with players from Private Matches
Fixed a long delay that could sometimes occur if your opponent’s connection is lost during Kasual Versus
Fixed issue that could cause players to have to wait for the timer to expire if the King leaves the lobby before first match has started
Fixed issue causing some Quests to track during Private online matches
Invasions
Fixed Mask consumables not working during Survival missions
Fixed issue that could cause some opponents to have incorrect names during Endurance & Ambush fights
Fixed rare situations where a new Endurance fight opponent would not be facing the correct direction
Fixed visual issue with Endurance matches where some attacks that could cause the opponent to explode twice when defeated
Fixed issue that could cause Kombo Attacks to not cancel into Talisman Activations
Practice Mode
Fixed Block Mode > Up Block not working correctly if opponent is hit then player switches sides with a jump attack
Fixed rare issue causing certain attacks to not trigger Breaker while Kustom Dummy with Breaker Mode On is used
Fixed damage numbers overlapping during Fatal Blows with multiple hits in quick succession
Fixed Random Playback Trigger not picking a random recording upon Practice Resetting before the current recording playback finishes
Character Specific Adjustments
Main Fighters
Baraka
Fixed Bleeding Blade unable to trade hits
General Shao
Fixed Settled Dispute (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks
Geras
Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
Fixed camera issues that could occur during History Lesson while in an online match with high latency
Havik
Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession
Fixed Sub-Zero Arctic Armor losing visual effects if Havik’s Throws are Escaped
Kenshi
Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings
Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings
Liu Kang
Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon
Mileena
Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers
Nitara
Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick)
Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash
Raiden
Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
Enhanced Razzle Dazzle follow-up has a different hit reaction
Electric Charge takes twice as long to reach maximum charge
Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
Rain
Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
Water Beam Charge can now be cancelled into some other Special Moves
Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
Rain God now has 4 more frames of start-up when done as a cancel during a combo
Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
Reptile
Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
(Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
Enhanced Invisibility now becomes fully invisible about 2 seconds faster
Scorpion
Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
Sindel
Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
When Enhanced Queen’s Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen’s Kommand
Smoke
Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
Omni-Man
Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
Quan Chi
Zone of Waste armor being applied no longer resets combo counter & damage scaling
Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
Fixed issue with Field of Bones that could cause two Bone Cages to appear
Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
Peacemaker
Heavy Overhand Of Justice (Back Punch) does 20 less damage
Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
Activate Human Torpedo! does 10 less damage
Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
Enhanced Sonic Boom does 20 less damage
Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
Fixed camera issue during a mirror match when both players perform “Activate Anti-Gravity” at the same time
When Fatal Blow is blocked or misses, Peacemaker’s assault rifle will no longer disappear abruptly when hitting the ground
Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
Adjusted Helmet impact audio when Chambered Round Gear is equipped
Kameo Fighters
Frost (Kameo)
Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
Jax (Kameo)
Slightly increased hit region on Back Breaker when opponent is in a combo
Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
Kung Lao (Kameo)
Buzz Saw no longer hits airborne opponents not in a combo
Sektor (Kameo)
Flame Thrower second hit now is considered a projectile instead of melee attack
Scorpion (Kameo)
H*** Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
Shujinko (Kameo)
Shujinko recovers from his Breaker 15 frames earlier
Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
Most Copy Kat & Mimic additional abilities are now shown in the move list
Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters

Ashrah
Mimic Light Ascension recovers 7 frames faster
Hold Down during Kopy Kat Heaven’s Beacon to perform H***’s Pillar
Baraka
Copy Kat Bleeding Blade recovers 9 frames faster
Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
Hold Down during Mimic Stab Stab to perform Baraka Barrage
Geras
Shujinko advances slightly during Kopy Kat Sandstorm
Hold Down during Kopy Kat Sandstorm to perform Denial
General Shao
Kopy Kat Power Strike recovers 3 frames faster
Hold Up during Mimic Death Quake to perform Klassic Kahn
Havik
Shujinko advances slightly during Mimic Seeking Neoplasm
Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
Johnny Cage
Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
Mimic now performs Rising Star instead of Ball Buster
Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
Hold Down during Mimic Rising Star to perform Throwing Shade
Kenshi
Shujinko advances slightly during Kopy Kat Ancestral Guard
Hold Down during Kopy Kat Ancestral Guard to perform Force Push
Hold Up during Mimic Summon Ancestor to perform Soaring Sento
Kitana
Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
Kopy Kat Square Wave is now -12 on block at close range (up from -22)
Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
Hold Down during Kopy Kat Square Wave to perform Fan Toss
Kung Lao
Kopy Kat Buzzsaw recovers 16 frames faster
Hold Up during Mimic Shaolin Spin to perform Soaring Monk
Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
Li Mei
Shujinko advances slightly during Kopy Kat Shi Zi Lion
Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
Hold Up during Mimic Nova Blast to perform Sky Lantern
Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
Liu Kang
Kopy Kat Low Dragon recovers 10 frames faster
Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
Mileena
Kopy Kat Straight Sai recovers 9 frames faster
Fixed flickering visuals that could occur during Mimic Roll
Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
Hold Down during Kopy Kat Straight Sai to perform Low Sai
Nitara
Kopy Kat Bad Blood recovers 15 frames faster
Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
Hold Down during Mimic Leap Of Faith to perform Dark Plunge
Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
Raiden
Mimic Lightning Port now does 60 damage (up from 20)
Hold Down during Kopy Kat Electric Orb to perform Electric Fly
Rain
Mimic Upflow recovers 5 frames faster on hit
Kopy Kat Water Beam can now be charged by hold Kameo Button
Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
Hold Down during Mimic Upflow to perform Water Gate Activate
Reiko
Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
Mimic now performs Pale Rider instead of Retaliation
Hold Up during Mimic Pale Rider to perform Retaliation
Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
Reptile
Kopy Kat Acid Spit is now -7 on block (up from -10)
Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
Hold Down during Mimic Force Ball to perform Dash Attack
Scorpion
Hold Up during Kopy Kat Rope Spin to perform Flame-Port
Hold Down during Mimic Spear to perform Devouring Flame
Shang Tsung
When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
Sindel
Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
Hold Down during Kopy Kat Hair Ball to perform Low Hairball
Smoke
Kopy Kat Shadow Blade is now +11 on hit (up from 0)
Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
Sub-Zero
Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
Hold Down during Mimic Ice Ball to perform Deadly Vapors
Tanya
Kopy Kat Heavenly Hand recovers 9 frames faster
Shujinko advances slightly during Mimic Drill Kick
Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
Hold Up during Mimic Drill Kick to perform Umgadi Dodge
Omni-Man
Kopy Kat Mega Clap recovers 2 frames faster
Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
Quan Chi
Hold Down during Kopy Kat Head Rush to perform Falling Death
Peacemaker
Kopy Kat Force Multiplier recovers 6 frames faster
Sonya (Kameo)
Sonya will no longer be pushed by the opponent while charging Energy Rings
Tremor (Kameo)
Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
Khameleon (Kameo)
Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
Janet Cage (Kameo)
Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
Fixed Forceball visual issues when being reflected or destroyed
Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponents not in a combo
Baraka
Fixed Bleeding Blade unable to trade hits
General Shao
Fixed Settled Dispute (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks
Geras
Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
Fixed camera issues that could occur during History Lesson while in an online match with high latency
Havik
Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession
Fixed Sub-Zero Arctic Armor losing visual effects if Havik’s Throws are Escaped
Kenshi
Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings
Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings
Liu Kang
Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon
Mileena
Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers
Nitara
Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick)
Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash
Raiden
Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
Enhanced Razzle Dazzle follow-up has a different hit reaction
Electric Charge takes twice as long to reach maximum charge
Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
Rain
Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
Water Beam Charge can now be cancelled into some other Special Moves
Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
Rain God now has 4 more frames of start-up when done as a cancel during a combo
Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
Reptile
Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
(Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
Enhanced Invisibility now becomes fully invisible about 2 seconds faster
Scorpion
Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
Sindel
Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
When Enhanced Queen’s Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen’s Kommand
Smoke
Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
Omni-Man
Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
Quan Chi
Zone of Waste armor being applied no longer resets combo counter & damage scaling
Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
Fixed issue with Field of Bones that could cause two Bone Cages to appear
Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
Peacemaker
Heavy Overhand Of Justice (Back Punch) does 20 less damage
Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
Activate Human Torpedo! does 10 less damage
Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
Enhanced Sonic Boom does 20 less damage
Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
Fixed camera issue during a mirror match when both players perform “Activate Anti-Gravity” at the same time
When Fatal Blow is blocked or misses, Peacemaker’s assault rifle will no longer disappear abruptly when hitting the ground
Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
Adjusted Helmet impact audio when Chambered Round Gear is equipped
Fixed Bleeding Blade unable to trade hits
Fixed Settled Dispute (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks
Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
Fixed camera issues that could occur during History Lesson while in an online match with high latency
Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession
Fixed Sub-Zero Arctic Armor losing visual effects if Havik’s Throws are Escaped
Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings
Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings
Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon
Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers
Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick)
Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash
Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
Enhanced Razzle Dazzle follow-up has a different hit reaction
Electric Charge takes twice as long to reach maximum charge
Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
Water Beam Charge can now be cancelled into some other Special Moves
Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
Rain God now has 4 more frames of start-up when done as a cancel during a combo
Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
(Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
Enhanced Invisibility now becomes fully invisible about 2 seconds faster
Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
When Enhanced Queen’s Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen’s Kommand
Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
Zone of Waste armor being applied no longer resets combo counter & damage scaling
Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
Fixed issue with Field of Bones that could cause two Bone Cages to appear
Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
Heavy Overhand Of Justice (Back Punch) does 20 less damage
Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
Activate Human Torpedo! does 10 less damage
Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
Enhanced Sonic Boom does 20 less damage
Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
Fixed camera issue during a mirror match when both players perform “Activate Anti-Gravity” at the same time
When Fatal Blow is blocked or misses, Peacemaker’s assault rifle will no longer disappear abruptly when hitting the ground
Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
Adjusted Helmet impact audio when Chambered Round Gear is equipped
Frost (Kameo)
Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
Jax (Kameo)
Slightly increased hit region on Back Breaker when opponent is in a combo
Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
Kung Lao (Kameo)
Buzz Saw no longer hits airborne opponents not in a combo
Sektor (Kameo)
Flame Thrower second hit now is considered a projectile instead of melee attack
Scorpion (Kameo)
H*** Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
Shujinko (Kameo)
Shujinko recovers from his Breaker 15 frames earlier
Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
Most Copy Kat & Mimic additional abilities are now shown in the move list
Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters

Ashrah
Mimic Light Ascension recovers 7 frames faster
Hold Down during Kopy Kat Heaven’s Beacon to perform H***’s Pillar
Baraka
Copy Kat Bleeding Blade recovers 9 frames faster
Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
Hold Down during Mimic Stab Stab to perform Baraka Barrage
Geras
Shujinko advances slightly during Kopy Kat Sandstorm
Hold Down during Kopy Kat Sandstorm to perform Denial
General Shao
Kopy Kat Power Strike recovers 3 frames faster
Hold Up during Mimic Death Quake to perform Klassic Kahn
Havik
Shujinko advances slightly during Mimic Seeking Neoplasm
Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
Johnny Cage
Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
Mimic now performs Rising Star instead of Ball Buster
Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
Hold Down during Mimic Rising Star to perform Throwing Shade
Kenshi
Shujinko advances slightly during Kopy Kat Ancestral Guard
Hold Down during Kopy Kat Ancestral Guard to perform Force Push
Hold Up during Mimic Summon Ancestor to perform Soaring Sento
Kitana
Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
Kopy Kat Square Wave is now -12 on block at close range (up from -22)
Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
Hold Down during Kopy Kat Square Wave to perform Fan Toss
Kung Lao
Kopy Kat Buzzsaw recovers 16 frames faster
Hold Up during Mimic Shaolin Spin to perform Soaring Monk
Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
Li Mei
Shujinko advances slightly during Kopy Kat Shi Zi Lion
Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
Hold Up during Mimic Nova Blast to perform Sky Lantern
Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
Liu Kang
Kopy Kat Low Dragon recovers 10 frames faster
Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
Mileena
Kopy Kat Straight Sai recovers 9 frames faster
Fixed flickering visuals that could occur during Mimic Roll
Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
Hold Down during Kopy Kat Straight Sai to perform Low Sai
Nitara
Kopy Kat Bad Blood recovers 15 frames faster
Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
Hold Down during Mimic Leap Of Faith to perform Dark Plunge
Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
Raiden
Mimic Lightning Port now does 60 damage (up from 20)
Hold Down during Kopy Kat Electric Orb to perform Electric Fly
Rain
Mimic Upflow recovers 5 frames faster on hit
Kopy Kat Water Beam can now be charged by hold Kameo Button
Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
Hold Down during Mimic Upflow to perform Water Gate Activate
Reiko
Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
Mimic now performs Pale Rider instead of Retaliation
Hold Up during Mimic Pale Rider to perform Retaliation
Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
Reptile
Kopy Kat Acid Spit is now -7 on block (up from -10)
Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
Hold Down during Mimic Force Ball to perform Dash Attack
Scorpion
Hold Up during Kopy Kat Rope Spin to perform Flame-Port
Hold Down during Mimic Spear to perform Devouring Flame
Shang Tsung
When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
Sindel
Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
Hold Down during Kopy Kat Hair Ball to perform Low Hairball
Smoke
Kopy Kat Shadow Blade is now +11 on hit (up from 0)
Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
Sub-Zero
Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
Hold Down during Mimic Ice Ball to perform Deadly Vapors
Tanya
Kopy Kat Heavenly Hand recovers 9 frames faster
Shujinko advances slightly during Mimic Drill Kick
Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
Hold Up during Mimic Drill Kick to perform Umgadi Dodge
Omni-Man
Kopy Kat Mega Clap recovers 2 frames faster
Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
Quan Chi
Hold Down during Kopy Kat Head Rush to perform Falling Death
Peacemaker
Kopy Kat Force Multiplier recovers 6 frames faster
Sonya (Kameo)
Sonya will no longer be pushed by the opponent while charging Energy Rings
Tremor (Kameo)
Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
Khameleon (Kameo)
Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
Janet Cage (Kameo)
Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
Fixed Forceball visual issues when being reflected or destroyed
Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponents not in a combo
Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
Slightly increased hit region on Back Breaker when opponent is in a combo
Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
Buzz Saw no longer hits airborne opponents not in a combo
Flame Thrower second hit now is considered a projectile instead of melee attack
H*** Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
Shujinko recovers from his Breaker 15 frames earlier
Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
Most Copy Kat & Mimic additional abilities are now shown in the move list
Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters

Ashrah
Mimic Light Ascension recovers 7 frames faster
Hold Down during Kopy Kat Heaven’s Beacon to perform H***’s Pillar
Baraka
Copy Kat Bleeding Blade recovers 9 frames faster
Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
Hold Down during Mimic Stab Stab to perform Baraka Barrage
Geras
Shujinko advances slightly during Kopy Kat Sandstorm
Hold Down during Kopy Kat Sandstorm to perform Denial
General Shao
Kopy Kat Power Strike recovers 3 frames faster
Hold Up during Mimic Death Quake to perform Klassic Kahn
Havik
Shujinko advances slightly during Mimic Seeking Neoplasm
Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
Johnny Cage
Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
Mimic now performs Rising Star instead of Ball Buster
Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
Hold Down during Mimic Rising Star to perform Throwing Shade
Kenshi
Shujinko advances slightly during Kopy Kat Ancestral Guard
Hold Down during Kopy Kat Ancestral Guard to perform Force Push
Hold Up during Mimic Summon Ancestor to perform Soaring Sento
Kitana
Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
Kopy Kat Square Wave is now -12 on block at close range (up from -22)
Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
Hold Down during Kopy Kat Square Wave to perform Fan Toss
Kung Lao
Kopy Kat Buzzsaw recovers 16 frames faster
Hold Up during Mimic Shaolin Spin to perform Soaring Monk
Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
Li Mei
Shujinko advances slightly during Kopy Kat Shi Zi Lion
Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
Hold Up during Mimic Nova Blast to perform Sky Lantern
Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
Liu Kang
Kopy Kat Low Dragon recovers 10 frames faster
Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
Mileena
Kopy Kat Straight Sai recovers 9 frames faster
Fixed flickering visuals that could occur during Mimic Roll
Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
Hold Down during Kopy Kat Straight Sai to perform Low Sai
Nitara
Kopy Kat Bad Blood recovers 15 frames faster
Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
Hold Down during Mimic Leap Of Faith to perform Dark Plunge
Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
Raiden
Mimic Lightning Port now does 60 damage (up from 20)
Hold Down during Kopy Kat Electric Orb to perform Electric Fly
Rain
Mimic Upflow recovers 5 frames faster on hit
Kopy Kat Water Beam can now be charged by hold Kameo Button
Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
Hold Down during Mimic Upflow to perform Water Gate Activate
Reiko
Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
Mimic now performs Pale Rider instead of Retaliation
Hold Up during Mimic Pale Rider to perform Retaliation
Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
Reptile
Kopy Kat Acid Spit is now -7 on block (up from -10)
Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
Hold Down during Mimic Force Ball to perform Dash Attack
Scorpion
Hold Up during Kopy Kat Rope Spin to perform Flame-Port
Hold Down during Mimic Spear to perform Devouring Flame
Shang Tsung
When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
Sindel
Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
Hold Down during Kopy Kat Hair Ball to perform Low Hairball
Smoke
Kopy Kat Shadow Blade is now +11 on hit (up from 0)
Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
Sub-Zero
Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
Hold Down during Mimic Ice Ball to perform Deadly Vapors
Tanya
Kopy Kat Heavenly Hand recovers 9 frames faster
Shujinko advances slightly during Mimic Drill Kick
Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
Hold Up during Mimic Drill Kick to perform Umgadi Dodge
Omni-Man
Kopy Kat Mega Clap recovers 2 frames faster
Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
Quan Chi
Hold Down during Kopy Kat Head Rush to perform Falling Death
Peacemaker
Kopy Kat Force Multiplier recovers 6 frames faster
Ashrah
Mimic Light Ascension recovers 7 frames faster
Hold Down during Kopy Kat Heaven’s Beacon to perform H***’s Pillar
Baraka
Copy Kat Bleeding Blade recovers 9 frames faster
Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
Hold Down during Mimic Stab Stab to perform Baraka Barrage
Geras
Shujinko advances slightly during Kopy Kat Sandstorm
Hold Down during Kopy Kat Sandstorm to perform Denial
General Shao
Kopy Kat Power Strike recovers 3 frames faster
Hold Up during Mimic Death Quake to perform Klassic Kahn
Havik
Shujinko advances slightly during Mimic Seeking Neoplasm
Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
Johnny Cage
Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
Mimic now performs Rising Star instead of Ball Buster
Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
Hold Down during Mimic Rising Star to perform Throwing Shade
Kenshi
Shujinko advances slightly during Kopy Kat Ancestral Guard
Hold Down during Kopy Kat Ancestral Guard to perform Force Push
Hold Up during Mimic Summon Ancestor to perform Soaring Sento
Kitana
Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
Kopy Kat Square Wave is now -12 on block at close range (up from -22)
Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
Hold Down during Kopy Kat Square Wave to perform Fan Toss
Kung Lao
Kopy Kat Buzzsaw recovers 16 frames faster
Hold Up during Mimic Shaolin Spin to perform Soaring Monk
Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
Li Mei
Shujinko advances slightly during Kopy Kat Shi Zi Lion
Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
Hold Up during Mimic Nova Blast to perform Sky Lantern
Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
Liu Kang
Kopy Kat Low Dragon recovers 10 frames faster
Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
Mileena
Kopy Kat Straight Sai recovers 9 frames faster
Fixed flickering visuals that could occur during Mimic Roll
Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
Hold Down during Kopy Kat Straight Sai to perform Low Sai
Nitara
Kopy Kat Bad Blood recovers 15 frames faster
Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
Hold Down during Mimic Leap Of Faith to perform Dark Plunge
Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
Raiden
Mimic Lightning Port now does 60 damage (up from 20)
Hold Down during Kopy Kat Electric Orb to perform Electric Fly
Rain
Mimic Upflow recovers 5 frames faster on hit
Kopy Kat Water Beam can now be charged by hold Kameo Button
Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
Hold Down during Mimic Upflow to perform Water Gate Activate
Reiko
Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
Mimic now performs Pale Rider instead of Retaliation
Hold Up during Mimic Pale Rider to perform Retaliation
Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
Reptile
Kopy Kat Acid Spit is now -7 on block (up from -10)
Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
Hold Down during Mimic Force Ball to perform Dash Attack
Scorpion
Hold Up during Kopy Kat Rope Spin to perform Flame-Port
Hold Down during Mimic Spear to perform Devouring Flame
Shang Tsung
When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
Sindel
Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
Hold Down during Kopy Kat Hair Ball to perform Low Hairball
Smoke
Kopy Kat Shadow Blade is now +11 on hit (up from 0)
Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
Sub-Zero
Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
Hold Down during Mimic Ice Ball to perform Deadly Vapors
Tanya
Kopy Kat Heavenly Hand recovers 9 frames faster
Shujinko advances slightly during Mimic Drill Kick
Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
Hold Up during Mimic Drill Kick to perform Umgadi Dodge
Omni-Man
Kopy Kat Mega Clap recovers 2 frames faster
Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
Quan Chi
Hold Down during Kopy Kat Head Rush to perform Falling Death
Peacemaker
Kopy Kat Force Multiplier recovers 6 frames faster
Mimic Light Ascension recovers 7 frames faster
Hold Down during Kopy Kat Heaven’s Beacon to perform H***’s Pillar
Copy Kat Bleeding Blade recovers 9 frames faster
Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
Hold Down during Mimic Stab Stab to perform Baraka Barrage
Shujinko advances slightly during Kopy Kat Sandstorm
Hold Down during Kopy Kat Sandstorm to perform Denial
Kopy Kat Power Strike recovers 3 frames faster
Hold Up during Mimic Death Quake to perform Klassic Kahn
Shujinko advances slightly during Mimic Seeking Neoplasm
Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
Mimic now performs Rising Star instead of Ball Buster
Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
Hold Down during Mimic Rising Star to perform Throwing Shade
Shujinko advances slightly during Kopy Kat Ancestral Guard
Hold Down during Kopy Kat Ancestral Guard to perform Force Push
Hold Up during Mimic Summon Ancestor to perform Soaring Sento
Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
Kopy Kat Square Wave is now -12 on block at close range (up from -22)
Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
Hold Down during Kopy Kat Square Wave to perform Fan Toss
Kopy Kat Buzzsaw recovers 16 frames faster
Hold Up during Mimic Shaolin Spin to perform Soaring Monk
Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
Shujinko advances slightly during Kopy Kat Shi Zi Lion
Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
Hold Up during Mimic Nova Blast to perform Sky Lantern
Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
Kopy Kat Low Dragon recovers 10 frames faster
Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
Kopy Kat Straight Sai recovers 9 frames faster
Fixed flickering visuals that could occur during Mimic Roll
Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
Hold Down during Kopy Kat Straight Sai to perform Low Sai
Kopy Kat Bad Blood recovers 15 frames faster
Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
Hold Down during Mimic Leap Of Faith to perform Dark Plunge
Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
Mimic Lightning Port now does 60 damage (up from 20)
Hold Down during Kopy Kat Electric Orb to perform Electric Fly
Mimic Upflow recovers 5 frames faster on hit
Kopy Kat Water Beam can now be charged by hold Kameo Button
Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
Hold Down during Mimic Upflow to perform Water Gate Activate
Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
Mimic now performs Pale Rider instead of Retaliation
Hold Up during Mimic Pale Rider to perform Retaliation
Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
Kopy Kat Acid Spit is now -7 on block (up from -10)
Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
Hold Down during Mimic Force Ball to perform Dash Attack
Hold Up during Kopy Kat Rope Spin to perform Flame-Port
Hold Down during Mimic Spear to perform Devouring Flame
When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
Hold Down during Kopy Kat Hair Ball to perform Low Hairball
Kopy Kat Shadow Blade is now +11 on hit (up from 0)
Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
Hold Down during Mimic Ice Ball to perform Deadly Vapors
Kopy Kat Heavenly Hand recovers 9 frames faster
Shujinko advances slightly during Mimic Drill Kick
Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
Hold Up during Mimic Drill Kick to perform Umgadi Dodge
Kopy Kat Mega Clap recovers 2 frames faster
Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
Hold Down during Kopy Kat Head Rush to perform Falling Death
Kopy Kat Force Multiplier recovers 6 frames faster
Sonya will no longer be pushed by the opponent while charging Energy Rings
Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
Fixed Forceball visual issues when being reflected or destroyed
Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponents not in a combo
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