Fatal Fury: City of the Wolves will appeal to fighting game aficionados, but it’s not the most casual-friendly fighter out there.
Fatal Fury: City of the Wolves is finally here, and as the first entry in developer SNK’s legendary fighting game franchise in over 25 years, it’s got a point to prove. Especially in the modern fighting game landscape, where things like Street Fighter 6’s complex Drive Gauge system or Tekken 8’s focus on overpowering aggression have become the norm.
By comparison, City of the Wolves feels refreshingly old-school. Neutral and defensive play is incredibly important here, and thanks to the fun-but-strict REV meter system, lengthy high-damage combos can be very costly. Risk-versus-reward gameplay is a huge factor, and it’s rare you’ll get to brute force your way out of a disadvantageous position; you’ll have to work for it instead.
In terms of presentation, City of the Wolves is utterly gorgeous, with SNK clearly refining the cel-shaded style it’s implemented in recent titles like Samurai Shodown and The King of Fighters 15. Animation is fantastic, characters are highly expressive, stages are awash with color and detail, and it’s all backed up by a tremendously catchy soundtrack.
It’s unfortunately not quite a home run effort, though. Menus still feel incredibly sluggish, with noticeable input lag as you navigate them. And even on a solid-state drive, there are some worryingly long load times even between individual rounds. Furthermore, offline modes are basic at best and uninspired at worst, and the usual Arcade and Survival modes are joined by a tedious main single-player mode that gets old within the first hour.
But overall, if you’re looking for a largely no-nonsense fighting game to learn and improve at in the months to come, Fatal Fury: City of the Wolves is very easy to recommend. It’s not a full-priced game, and it even includes its first-year season pass absolutely free of charge.
As a side note, before we dive in, I unfortunately didn’t get to test online functionality in the review build of Fatal Fury: City of the Wolves, as the servers weren’t ready for prime time.REV it up
Let’s start with the basics. Fatal Fury: City of the Wolves is a four-button fighting game, with light and heavy punches and kicks forming the core of your neutral offence. On a per-character basis, some of these buttons can be strung together to form a simple target combo or pressed after directional inputs to perform a special move.
The core gimmick in Fatal Fury: City of the Wolves is the REV system, governed by a gauge for each fighter. It starts out empty at zero percent, but fills up as you perform enhanced special moves (done by pressing both punch or kick buttons after a directional input) or by performing moves that are only available to you in the S.P.G. state (more on that soon).
As these enhanced special moves – known as REV Arts – can be canceled into one another for big-damage combos, you’ll find that your REV meter can fill exceptionally fast.
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USA — software Fatal Fury: City of the Wolves is an extremely fun fighting game,...