Take your time. All of it.
Persona is a series defined by its calendar system. Everything revolves around it: the school schedule, dungeon deadlines, and social events. So what happens when you try and stuff that core gameplay system-shaped peg into a gacha-shaped hole?
Well, you don’t. Instead, you remove it. Persona 5: The Phantom X still retains some kind of calendar, but set dates have been swapped out for a far more vague “yesterday, today, tomorrow” system. It makes sense for a game that is constantly shifting and changing with story and character updates, but making that move wasn’t an easy one.
“Initially it was very difficult to convince the team that we needed to get rid of the calendar system”, Chief Producer Yohsuke Uda tells me.