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Mortal Kombat 1 latest patch is here, but not for Nintendo Switch

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NetherRealm has released its latest patch for Mortal Kombat 1, but only for PC, Xbox and PlayStation.
NetherRealm has released its latest patch for Mortal Kombat 1.
This patch addresses a range of issues across PC, PlayStation 5 and Xbox Series X/S, including general fixes and character specific adjustments. However, the Nintendo Switch version of the game remains left out in the cold, at least for now, despite Mortal Kombat boss Ed Boon previously promising fixes.
Sharing the patch notes online, Boon said the team will “kontinue to listen” and keep “lines of communication open” as it continues to improve its game (I just wish Boon would be a little more konsistent with his use of Ks).
Here are the full details of Mortal Kombat 1’s latest patch:
General Gameplay Adjustments:
Move list corrections
Localisation fixes
Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
Fixed an issue that could cause buffered Kombo Attacks Strings and buffered two-in-one-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be cancelled or branched from was executed with specific timing
Fixed an issue causing some of Stryker’s and Sektor’s attacks to be unbreakable
Character Specific Adjustments:
Ashrah: Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
Goro (Kameo): Stomp is now higher priority when it and his partner’s attacks hit on the same frame
Havik: Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
Jax (Kameo): Ground Pound is now higher priority when it and his partner’s attacks hit on the same frame
Kung Lao: Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
Shujinko (Kameo): Mimic Ice Klone and Ice Ball will no longer be repeated by an opponent hit by Time Stop
In addition to the above, the studio has also fixed issues with the following attacks not working correctly against high parry special moves:
Ashrah: God’s Wrath and Demon’s Wrath can now be high parried.

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