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Borderlands Still Got to Thrive from Its Bad Movie

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The series may not be suited to the silver screen, but Borderlands remains a winner just as a game franchise.
It wasn’t that long ago that the Borderlands movie came out in theaters and did uh, Not Great in theaters before coming to VOD three weeks later. Critics and audiences more than tore into it, and Lionsgate wanted to pretend it basically didn’t happen. But it apparently wasn’t that much of a bust, because the games’ publisher Take-Two got to laugh all the way to the bank.
This week, studios in both the games and film industries have been posting their financials for the second quarter of the fiscal year, and both Lionsgate and Take-Two—which acquired Borderlands developer Gearbox in March—discussed the poorly received movie, which made $33 million worldwide and cost $120 million to make over about five years, a director change, and alleged rewrites.

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