Path of Exile 2 has many map icons, some of which may not make sense at first; here’s each one explained and how to use the map.
Path of Exile 2 has multiple Acts for you to complete, each with its own map filled with icons to discover. Your map will be central for fast traveling across multiple areas at once, though the icons found on the map can help greatly when searching for optional content.
Each area you visit will usually be tied with a main quest, but there will still be lots of optional content that is worth completing. Here’s what every map icon means and how to visit the various icons found on the map. All Map Icons In Path of Exile 2
Map Icon
Name
Explanation
Current Location
Appears over the area the player is currently in.
Town
The location of a hub town in the Act.
Unknown Area
An area you have not visited at all.
Visited Area
An area visited without a waypoint.
Area With Inactive Waypoint
An area visited but the waypoint has not been discovered.
Area With Active Waypoint
An area with an active waypoint that will be the destination of your fast travel.
Quest Location
The location of a main or side quest.
Travel Destination
A location you can travel to from the map.
Rare Monster Encounter
A powerful yellow-named enemy is found in that area.
Rare Monster Encounter With Djinn Barya
A powerful yellow-named enemy is found in that area that will drop ascendancy items.
Boss Encounter
A boss is found somewhere in that area.
Boss Encounter With Upgrade
A boss is found somewhere in that area and will drop a Quest Item used for an upgrade.
Boss Encounter With Djinn Barya
A boss is found somewhere in that area and will drop an ascendency item.
Act Boss Encounter
The final boss of that act is found in that area.
Notable Chest
A rare chest containing powerful loot is found in that area.
Notable Item
A rare item is found somewhere in that area. How Do Map Icons Work In Path of Exile 2
If you wish to find an icon, such as a boss encounter, you’ll need to travel to the area to which that icon is attached to. Traveling there will create an Instance and randomly generate the location of that icon’s cause somewhere in that Instance. There will just about always be some level of exploration to find the cause of an icon due to the random nature of the game’s maps.
There will also be icons unique to some side quests, indicating where you need to go in order to complete that quest. A small yellow cave icon over a waypoint also indicates a dungeon instead of a more open area.