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Battlefield V devs reveal how they recreate era-appropriate sounds

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With Battlefield V beginning to peek its head out on the horizon of game releases, the game development team is opening the curtain on the making of the game. If you’ve ever wanted to see what goes on in the studio when the game du jour is being created, you’ll find some of EA and DICE’s Dev Talks…
With Battlefield V beginning to peek its head out on the horizon of game releases, the game development team is opening the curtain on the making of the game. If you’ve ever wanted to see what goes on in the studio when the game du jour is being created, you’ll find some of EA and DICE’s Dev Talks fascinating.
Members from DICE’s sound design team were the focus of the latest episode of the behind-the-scenes shoot, and they revealed some of the stuff they do to get the in-game booms and bangs sounding just right.
As far as historical accuracy is concerned, the devs said it was easier to find historical weaponry for this game’s WWII-era gunplay than it was for Battlefield One ‘s WWI setting. And while they don’t comment on it specifically, the foley work they do apparently includes multiple takes of things like putting a bare hand against a grip, or fiddling with different parts of the gun. The team also attempted to accurately recreate the sounds of the airplanes, like the infamous siren of the Stuka dive bomber.
One major focus of the video is the attempt to capture the sound of the V-1 pulsejet-powered rocket historically used by the Luftwaffe. Essentially the audio team recorded a pulse engine attached to a snowmobile, and it looks rather dangerous given it could only be run a few times. But it’s worth it to hear the distinctive roar as a rocket passes overhead in-game. It’s the same one you can hear at this point in the reveal trailer, just before the player character is flattened by its blast.
I can’t speak for the entire game, but the sound design and audio looks solid. We’ll know for sure when the game drops on its delayed date of November 20.
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