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Warner Bros is trying to patent Middle-Earth: Shadow of Mordor's Nemesis system

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And it looks like it’ll get it.
Warner Bros is trying to patent Middle-Earth: Shadow of Mordor’s critically-acclaimed Nemesis system, it has …

And it looks like it’ll get it. Warner Bros is trying to patent Middle-Earth: Shadow of Mordor’s critically-acclaimed Nemesis system, it has emerged. The revelation came in the latest video by the superb YouTube series Game Maker’s Toolkit, which analyses how the Nemesis system works. Middle-Earth: Shadow of Mordor’s Nemesis system, developed by a number of staff at Kirkland, Washington-based studio Monolith Productions, tracks the player’s in-game actions to create enemies who are seemingly capable of remembering your encounters, rising through the ranks and enacting revenge. As our Christian Donlan wrote of the villain generator back in 2017, „die to an orc and the orc that offed you will grow stronger and might get a promotion“. „It allows what might be a repetitive game to become a wonderfully chuggy pleasure: there is a corrugated kind of grind on offer here as you alternate between learning, killing, and dying – at which point the whole system skips forward and becomes more complex in ways that require more learning, more killing, and yet more dying.

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