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Far Cry VR is a fun and sweaty ‘dive into insanity’ before Far Cry 6 – but it’s not really a Far Cry game

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The premium VR multiplayer experience is now open at locations around the world – and the TechRadar team visited its gun-filled paradise.
Gaming baddies don’t come much more unhinged than Far Cry 3’s Vaas Montenegro, coming at you like Batman’s Joker if he’d got a tropical paradise suntan instead of applying factor 100 sunscreen in some dingy Gotham alleyway. It’s set to be a big year for Vaas – he’s definitely returning for Far Cry 6 ’s upcoming DLC packs – and may even feature in the campaign in some as-yet-uncertain way. And now he’s starring in the Far Cry franchise’s first foray into virtual reality. But there’s a catch – yes, Far Cry VR: Dive Into Insanity does see the Far Cry character exist in a VR space. And yet, it’s a Far Cry game in name alone. As the TechRadar team found out during a recent playthrough, however, that’s not necessarily a bad thing. Far Cry VR: Dive Into Insanity is a free-roaming VR experience that’s being hosted at Zero Latency virtual reality locations around the globe (52 in total, with 3 in the UK and 11 in the United States). Returning to Far Cry 3’s Rook Island, you (and a gang of up to seven pals) find yourself captured by the villainous Vaas, and must work together to blast your way out of the pirate’s clutches. Though you may be familiar with PC VR, the Oculus Quest or PlayStation VR, Zero Latency works a little bit differently. For starters, you’re out of your bedroom or living room, and out in a warehouse-sized play space, hosted by a game master that will help get the experience set up. Each player is given an OSVR HD2K headset to wear, attached to a gaming laptop housed in a backpack and networked up wirelessly with your fellow players.

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