An essential new mechanic for events is the travel route, which can add a lot of danger or wasted time depending on how players plan their routes.
In the expansion „Tours and Tournaments“ for Crusader Kings 3, travel becomes an actual mechanic that players will need to wrap their heads around if they want to safely visit all the activities the expansion has to offer. Travel in the medieval era was never very safe, after all, and all sorts of things could happen to peasants, kings, and emperors.
Fortunately, there are ways to avoid these dangers. By planning a good route and hiring the right experts, players can turn a risky journey to Jerusalem into a safe vacation and sightseeing tour. It all depends on how players handle the travel mechanics in Crusader Kings 3.
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The first thing players need to do when traveling is to choose a destination, and the destination options depend on the kind of activity players choose. For instance, a pilgrimage can be to any holy site of the player ruler’s faith, a hunt can take place in any county the ruler controls, and a Grand Tournament can only take place within a ruler’s personal domain. Grand Tours can have up to 10 destinations, and the player ruler will visit them all in the order that players choose.
Once the destinations are set up, the game will automatically choose a route that will take the least amount of time possible.