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Diablo 4: Level Scaling, Explained

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Diablo 4 scales enemies differently in some regions and events, but players in a group don’t have to worry about being over (or under) powered.
Diablo 4 is more accessible than its predecessors thanks to the way it approaches level scaling. There are three things that make the game scale enemies differently in Diablo 4: region, multiplayer, and special events that force enemies to be at a higher level than normal. No matter how high a level players get in Diablo 4, the game will always scale content and enemies to their level.
Some fans have issues with this new system as it inhibits a true feeling of progression – when a player gets stronger, so do enemies, thus some players don’t feel like they are getting more powerful. Whether you dislike it or not, this is how level scaling works in Diablo 4, and why it’s important to understand to maximize your efficiency. Level Scaling by Region in Diablo 4
In Diablo 4, regions scale to players in different ways, and late-game zones aren’t accessible until a little bit further in. The Fractured Peaks scales from the beginning of the game, Scosglen and the Dry Steppes begin scaling at level 10 and 15 respectively, then Kehjistan and Hawezar begin scaling at Level 35. Sub-zones within each of these zones can have higher level requirements, too, going up to Level 45 for certain areas of Hawezar.

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