Players can come across a diabolical plot in Rivington that leads to a seemingly friendly store in Baldur’s Gate.
Act 3 of Baldur’s Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called „Investigate the Suspicious Toys.“ This focuses on an especially nefarious plot to give refugee children toy bears full of explosives.
To start this quest, players must explore one of two restricted locations in Rivington, and to complete it players must eventually track down a location in the Lower City of Baldur’s Gate. Read on to learn exactly how to complete this unusual quest in Baldur’s Gate 3. Investigate Arfur’s Basement
One of the first things players will stumble across in Act 3 is a man named Arfur Gregorio arguing with a refugee family that’s using his house. Players can resolve this dispute however they like because it has no real effect on how the „Suspicious Toys“ quest goes. The only thing that changes is where players will find Arfur later on.
Once the dispute is over, players should enter Arfur’s house and enter the room directly across from the front door. There’s a hatch in this room concealed by a table on the right. A Perception check will highlight the hatch, but players can find it even without a successful roll.
The hatch leads to Arfur’s Basement. Move carefully down here, because the room is full of tripwire traps that set off explosive fireworks. On the far side of the basement, players can spot a trapped heavy chest. Open the chest up to get a pile of gold and a Blackmail Letter. Read the letter to either begin or continue the „Suspicious Toys“ quest. Search The Requisitioned Barn
The other starting location for this quest is the Requisitioned Barn in the refugee camp section of the map. The Flaming Fist guards who took over the barn will get upset if they catch the party inside, but Baldur’s Gate 3 players can use stealth, spells, and potions to avoid their attention.