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Sony Patent Wants To Explore “Tiered Gameplay Trials” To “Entice” Players

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A recent Sony patent will change the way that game demos are presented to interested players before release.
One of the biggest ways for gaming companies to attract notice about their upcoming titles is game demos. Now, a new Sony “tiered” gameplay trial patent has apparently shown a new process with how, exactly, demo players can be enticed to buy new games in an ever-evolving market of game advertising.
Whether it’s a good old standby game like Call of Duty, a hot new Triple-A game like Final Fantasy 16, or a brand new IP that’s still untested, a demo can help to drum up a good amount of excitement. This approach relies on the game demos picking showstopper-moments to get players interested, but according to the patent this approach is flawed.
The Sony patent claims that it will get around this through various tiers of play, each of which allow players a certain length of game time in order to help them get invested in the game.

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