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AMD FSR 3 Is Coming to Consoles, Potentially Unlocking New Performance Levels, Though PS5 May Have a Problem

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Immortals of Aveum dev Ascendant Studios confirmed it is working to port AMD FSR 3 to consoles. The PS5 may have a problem with it, though.
Yesterday, AMD FSR 3 debuted on PC with the implementations in Square Enix’s Forspoken and EA’s Immortals of Aveum.
The frame generation technology offers great performance boosts in both games, surpassing even DLSS 3’s average FPS in a direct comparison conducted on the latter game, though it is more prone to stuttering than NVIDIA’s AI-based technology.
However, it won’t be just PCs benefitting from FSR 3. AMD had announced it would support consoles back at Gamescom, but the question was whether it’d be beneficial enough for console games that developers would actually opt to use it. You see, AMD itself recommends a specific use case for the technology: pre-interpolation, post-upscaling frame rate should run at a minimum of 60FPS, with AMD FSR 3 bumping that up to 120FPS.
As gamers know very well, some console games are limited to 30FPS, though more and more titles allow users to target higher frame rates in so-called Performance modes.

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