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Pete Hines on Starfield: 'We could make a safer, less buggy, less risky game if we wanted to'

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The number one game development doctrine: It’s not a bug, it’s a feature.
Never has a Bethesda game been released without at least a few bugs. We all know how it goes… we either cease to play Skyrim because our AI companions won’t stop running into traps, or we embrace the wonderful weirdness and turn it into streaming content. And it’s not just us players who feel the need to cut Bethesda games some slack for their shortcomings.
Likely in reference to all the talk around Starfield bugs, Bethesda’s Head of publishing Pete Hines recently spoke to Games Industry Biz, assuring them that “We embrace chaos“ over at Bethesda HQ. If that means leaning into the little bugs that make the game a more freeing experience for players, then so be it.

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