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Squad Update 6.0: The Infantry Combat Overhaul Patch Notes

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In its continuous pursuit to offer the most authentic military simulation, the developers behind Squad have rolled out their monumental Update 6.0. With a
In its continuous pursuit to offer the most authentic military simulation, the developers behind Squad have rolled out their monumental Update 6.0. With a primary focus on revamping infantry combat, this patch promises to redefine the battlefield experience for veterans and new players alike.Squad Update 6.0: The Infantry Combat Overhaul Patch NotesTHE INFANTRY COMBAT OVERHAUL
The infantry combat overhaul intends to create the most fun, immersive, authentic, and teamwork-oriented infantry combat experience possible. The goals are to:
Increase the amount of teamwork needed to win a fight.
Create more meaningful tradeoffs between different factions, weapon types, and optic types.
Keep the game fun while making it more approachable for new and existing players.
Mitigate the amount of punishment newer players experience in combat while learning the game. FEATURES
These patch notes will not list the exhaustive changes that we have made to each of the following areas, so please see the original infantry combat overhaul blog posts (LINK 1/LINK 2) for more detailed information about the changes:
Suppression
The suppression effect has been completely reworked to become more immersive and to enable the use of suppressive fire to become a valuable tactical tool for overcoming the enemy in combat. More powerful weapons will create a more intense, and longer-lasting suppression effect. The suppression effect itself will reduce the ability of a player to be effective in combat, encouraging them to reposition themselves or seek cover.
Newer players can stress less about knowing exactly where the enemy are and instead provide meaningful suppressing fire to fix the enemy in place so that others can flank or maneuver on them.
Picture-in-Picture Scopes
Picture-in-Picture (or PiP) scopes have been added to the game, this is a more authentic way of representing magnified optics in a game. Instead of your whole screen being zoomed in when aiming through a magnified scope, only the area inside of the scope will be zoomed in. The field of view (space that the optic takes up on the player’s screen) for different optics will follow real-life measurements in most cases.
Gunplay Changes
Gunplay overall has been adjusted to create more fun, immersive, and authentic team-oriented infantry combat. The ability for a single player to affect the outcome of a firefight has been mitigated; effective communication and teamwork should overcome lone individual fighters in the majority of cases. All weapons have been adjusted and the weapons available to some factions have also been adjusted. Adjustments after release will be an ongoing effort to ensure we strike the correct balance.
Different types of weapons and optics will now have much more meaningful trade-offs, magnified optics will not be the best choice in every situation.
In the majority of situations, players who are in a bad position relative to the enemy are more likely to be wounded or suppressed, and less likely to be instantly killed, giving them meaningful moments to be able to react to incoming fire and making combat less punishing overall.
Infantry Movement Changes
Character movement has undergone changes to encourage greater communication and coordination between infantry and other infantry, as well as between infantry and vehicles.
Overcoming tall obstacles will be more challenging for individual infantry players than before, work together with your teammates to buddy-boost over taller objects and plan your movements through urban areas more deliberately.
Vaulting over obstacles is now triggered only when also holding the “Move Forward” key. Otherwise the character will instead attempt to climb on top of the obstacle. This is intended to give you more control over your actions in combat and help prevent accidental vaults causing deadly falls.
Additional System & Gameplay Updates
Added proximity indicators to the squad list:

These dots appear alongside the names of squad and fireteam members within your local voice chat range. The color of the dot represents how far away from you they are (bright white for 0-25 meters and grey for 25-50 meters)
These dots appear alongside the names of squad and fireteam members within your local voice chat range. The color of the dot represents how far away from you they are (bright white for 0-25 meters and grey for 25-50 meters)
Vehicles that can hold ammunition will now show a 3D ammo icon so that you can identify them more easily
Updated several CAF faction reload animations to be more true-to-life
Nametags will now only appear when there is a direct line of sight between you and your teammate
Temporarily added a “Scope Image Clarity” option to the Settings menu.

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