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Unity Introduces New Pricing Model Following Developer Mutiny

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Unity employees received death threats after the company said it was changing its royalty fees.
Unity is backpedaling after a disastrous attempt to change the fees it charges developers to a model that would charge on a per-download basis, the company announced on Friday. Subscribers to the current Unity Personal platform will not be charged a new fee to develop games on the platform and it will change the revenue cap on games created using that plan.
The cap for using Unity Personal will be increased from $100,000 to $200,000 and the Made with Unity splash screen requirement will be removed, Unity Create leader Marc Whitten said in a press release. It is also changing its revenue policies, stating games that incur less than $1 million in 12 months will not be subjected to the new plan.
But users of future iterations of Unity, expected to be launched in 2024, will face a larger tax than those who have already used the software to launch games or are currently in development. “The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity,” Whitten wrote.

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