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The Last of Us Multiplayer is Dead as Naughty Dog Doesn’t Want to Be a Live Service Studio

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The Last of Us multiplayer project is dead, but Naughty Dog has a very good reason for putting the project to rest.
Naughty Dog’s hyped The Last of Us online multiplayer game, once said to be the most ambitious thing they’ve ever worked on, has been canceled. We’d heard for a while that the project was “on ice” following an unfavorable internal assessment by Bungie. That said, the game was never officially canceled. That’s now changed, with Naughty Dog providing a very clear reason for the change – they realized fully supporting a live service game would essentially mean becoming a live service studio, and they don’t want to do that.
“We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.
We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently.

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