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Baldur's Gate 3: 9 Areas You Might Have Missed In Act 1

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These locations in Baldur’s Gate 3’s first act are so well hidden that they’re easy to miss.
Baldur’s Gate 3 is a massive turn-based RPG where each decision and dialogue option matters, and thus each playthrough will be different. While some players slowly scour the map and find every location they can loot, the game isn’t designed for players to find everything at once.
Instead, because of how the natural exploration works in BG3, there are loads of areas, even in Act 1, that players will miss. Thankfully, these can be seen as exciting prospects for future playthroughs. Be sure not to miss the following BG3 Act 1 secrets!
Updated June 6, 2024 by Joe Grantham: The sheer size of Act 1 of Baldur’s Gate 3 means there are many hidden areas, either underground or behind seemingly impenetrable doors. While players may find some of these locations easily thanks to hints from an NPC or through sheer luck, other areas can elude even the most attentive explorers.
With Game of the Year winner Baldur’s Gate 3 releasing on consoles, even more adventurers are curious about what secrets they may have missed in their first playthrough. 1 Ebonlake Grotto & The Myconid Colony
Loot: Many magical items including boots, rings, amulets, circlets, gloves, and staffs
Quests: Cure the Poisoned Gnome, Find the Mushroom Picker, Defeat the Duergar Intruders, Deliver Nere’s Head, Avenge Glut’s Circle, Help Omeluum Investigate the Parasite
Enemies: The Myconid if attacked and possibly Duergar
The Underdark is truly full of mysteries, and one of the many locations hidden beneath the surface is the Ebonlake Grotto, which is home to the Myconid Colony. In many ways, this location isn’t all that hard to find, but it is also easy to miss or even overlook. Located northeast of the Sussur Tree, at the very north of the Underdark, players should come across a large mushroom minefield that can be destroyed at a safe distance using ranged attacks.
Once they have made it through the minefield, players will talk to the leader, Sovereign Spaw. There are many ways to convince this telepathic leader to allow the party through, although the best option is probably to tell the truth. Once inside the colony, players will quickly discover that it is on the edge of rebellion and whichever faction they side with will certainly have the upper hand. There are a multitude of quests in this location and two vendors who sell some of Act 1’s most unique items. 2 Secluded Cove
Loot: Ring of Color Spray
Quests: Investigate the Beach
Enemies: Harpies
Due to the direction from which players approach the heart of the Emerald Grove, it can be easy to miss the entrance to the Secluded Cove, which is just next to where the Bard Alfira can be found. While there is not too much in terms of great loot, apart from a ring in the harpy nest, players do have the chance to save a Tiefling child and engage in a highly interesting fight against harpies.
Just like Alfira, these harpies also sing, and if they are successful with their melody, they will lure members of the party in, making them unable to take action. The fight is certainly not easy, especially if players have only just entered the Emerald Grove while still at a low level. After the fight, players will discover there are many hidden ledges and columns to jump to in the Secluded Cove, all of which are hiding small amounts of loot.

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