Did you save Bae or Bay? Either way, your choice will still count when Max Caulfield makes her long-awaited return to the franchise this October.
Life is Strange: Double Exposure will respect the player’s final decision from the first game and won’t be declaring either original ending canon, Deck Nine has confirmed.
Following the game’s initial reveal at the Xbox Games Showcase last weekend, an extended livestream aired last night, which included interviews with key developers and Max’s returning voice actor Hannah Telle, plus 15 minutes of gameplay. The stream dug into details about the new setting, Max’s new powers and, crucially, the way in which the game aims to stay true to the player’s choices from previous titles.
Two console generations and nearly 10 years on from the first Life is Strange release, it’s unsurprising that you don’t import your save info from LIS1 directly into Double Exposure, but Deck Nine has a plan to ensure that your experience in the latest game still reflects those long-ago choices. While previous follow-ups Life is Strange 2 and Life is Strange: True Colors both straight-up just asked you which ending you got in the original game, Double Exposure will be taking a slightly more organic approach for this direct sequel.
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USA — software Don't worry, Life is Strange: Double Exposure won't canonise either ending of...