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More on Arranger and why the Role-Puzzling Adventure was a Game of the Show contender at SGF

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The game that was conceived as a 2D Rubik’s Cube releases in three weeks with a great gameplay premise and beautiful, readable art.
I didn’t play long enough to deliver full hands-on impressions on Arranger: A Role-Puzzling Adventure when I tried out the game at Netflix’s booth at the Summer Game Fest last month, but it surely left a mark by fusing that brief time with the fascinating conversation with art director David Hellman and game designer Nico Recabarren below.
This looks to be something special not only for this summer’s releases, but already in terms of the most exciting indie darlings in 2024, and that’s probably thanks to the combined talent behind the game.
„The main mechanic actually came up from trying to make a 2D Rubik’s Cube“, says Nico in the video. „The main goal was to try to make like a puzzle game, first of all, right? That’s the thing that I like to design, but also I wanted to make it like more broadly attractive, so that’s why when I started working with Nick Suttner and David Hellman, we started to make it like an adventure game.

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