PlayStation developers have explained how they will leverage the power of the PS5 Pro.
We already know that upgraded PlayStation 5 Pro games will feature a special label, but a new post on the PlayStation Blog has given us some further insight into the ways in which developers are leveraging the power of the upcoming PS5 Pro in order to improve their games.
The blog post, which was published alongside a trailer showcasing some PS5 Pro compatible games in last night’s State of Play livestream, contains a variety of quotes from 14 studios regarding the upcoming console. These range all the way from first-party Sony studios to third-party teams and could give us a good idea of what to expect when the console launches.
Here are the most significant takeaways.Enhanced first-party performance
As you might expect, a suite of performance improvements will be coming to first-party games. Mike Fitzgerald, core technology director at Insomniac games, confirmed that Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Ratchet and Clank: Rift Apart, and Marvel’s Spider-Man 2 will all be able to achieve 60fps at 4K in „a new default Performance Pro mode“.
Updates will also released for The Last of Us Part 1 and The Last of Us Part 2 Remastered according to Naughty Dog. These will offer 4K via PSSR (PlayStation Spectral Super Resolution) upscaling that „maintains the 60fps target, offering an ideal balance of framerate and resolution.“
Interestingly, the original Performance and Fidelity modes will still be an option in these games, though will run more smoothly than before.
Jan-Bart van Beek, studio director and art director at Guerrilla Games outlined the big boost coming to Horizon Forbidden West. The existing quality mode will be able to run at 60fps, plus benefit from „improvement to shadows, depth-of-field, skin and hair shaders, clouds, god rays and so much more“ due to the system’s greater rendering power.
The newly revealed Horizon Zero Dawn Remastered will also launch with native PS5 Pro support.
Finally, Gran Turismo 7 is getting some love. The game, which „was already able to render in native 4K“ per main programmer Shuichi Takano at developer Polyphony Digital, will gain „more detail and higher image quality than ever before“ on PS5 Pro.
Part of this will be due to the addition of ray tracing, „which was previously impossible“ on the base PS5.
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USA — IT PlayStation developers reveal how the PS5 Pro will help them achieve "ultra-high...