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How Dark Mass’ Underwater Experience Brings Horror to a New Level

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Game Rant speaks with Dark Mass studio Path Games about the challenges faced when creating a fully underwater horror adventure.
Looking to join the list of unique immersive survival horror games, Dark Mass is an upcoming title developed by the Spanish-based studio Path Games. Dark Mass invites players to a fully underwater first-person eerie adventure. Fans will play from the perspective of Alice, a deep-sea explorer who finds a sunken manor where a stalking dark presence lurks.
In Dark Mass, players will have to solve disturbing puzzles based on historical torture methods while struggling to deal with enemies, darkness, and moral decisions that will affect Alice’s fate. Because the story of Dark Mass is almost entirely sub-aquatic, the development team at Path Studio had to carefully approach fears like thalassophobia, which is the fear of drowning in deep waters, and claustrophobia. Game Rant recently spoke with Path Games co-founders and Dark Mass developers Virginia Calvo and Gonzalo G. Luna about what it meant for the team to create a sinister underwater world.
How Path Games Pushed the Boundaries of Deep Sea Phobias in Dark Mass

According to Calvo and Luna, most immersive horror games work in a horizontal plane with X and Z axes.

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