33.3 percent, recurring, of course, chance of good sale figures.
It’s my feeling that we live in a meaningless and random universe, at the whim of scattershot physical forces so varied we might as well not try to predict anything—but occasionally, some trick of mathematics forces me to consider whether I’m actually in a simulation, painting, or videogame. Such as the absolute mind-melter that is Clair Obscur: Expedition 33’s recent sales figures.
As explained on the game’s official X account: „33 days ago, we released Clair Obscur: Expedition 33. Since then, we’ve sold 3.3 million copies. Seriously. As of today. We couldn’t make that up.“
Just to reiterate—a game called Clair Obscur: Expedition 33, made by a team of almost 33 people, on its 33-day anniversary, sold 33 hundred thousand copies.
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United States
USA — software Clair Obscur: Expedition 33 sells 3.3 million copies in 33 days, in...