Distance is a quiet classic with an endless amount of stuff to do in 2025.
When Distance released in 2018 it felt like a big deal. It’s a grimy sci-fi arcade racer blending the nightmarish vibes of Thumper with the cheerful time-attack moreishness of Trackmania. It’s both zen-like and quietly disturbing. It’s blisteringly fast, but it has a strange tranquilizing effect. I adore it, and I don’t know why people don’t talk about it more often.
In addition to a long campaign that manages to blend psychedelic set pieces with precision-oriented racing, there’s dozens of arcade tracks ranging from seamless high-speed sprints through to elaborate freeform trick arenas.