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Eurogamer is changing to give you more of what you want

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Some big changes are coming to Eurogamer that will mean readers get more of the site they love.
Today we’re rolling out a new Eurogamer. This isn’t a new website design, but a rethink of how we work and what we want to achieve with our video games coverage – albeit one that still very much reflects the Eurogamer you’ve known for the past 25 years.
While some of this will be immediately obvious, other parts won’t, so feel free to read this as an overview of what we’re doing and the reasons why. I’m confident the result is a Eurogamer that offers more of what you have loved about the site over the years – original reporting, deep and entertaining features, incisive criticism, expert analysis and detailed, trustworthy guides – as well as a heightened community focus. Ultimately, we want ours to be a site that stands apart from the competition. In short, our mission is to make Eurogamer a video games outlet like no other. Here’s a little overview of what that looks like.
How very BBC of us!
A lot happens in the world of video games in a single day, so much more than what is possible to cover from a news perspective unless you have all the resources you could possibly need. To help stay on top of this relentless onslaught of information we’ll be running a daily live report in which we’ll keep you updated on all the news and general happenings, get comments from you (the readers) and bring in various staff across the site to add to the conversation. It will be neat, and hopefully a fun place to hang out. Who knows what we’ll be discussing on a quiet news day, but chances are we’ll have detailed the team’s lunch choices by 1pm on day two.
If you’ve seen our coverage during events like Summer Games Fest or publisher showcases, you’ve seen our live blog format. The daily live report will take a similar format, but instead of being focused on a single event will offer you all of the news from a given day on a single rolling page that automatically refreshes. Want more info? Stories worthy of expansion will have full, traditional posts that you can click through to.
As part of this, and to keep the site’s coverage comprehensive, we’re also launching news-in-brief articles – short and to the point stories, written by humans (I won’t go on about it, but no AI is being used to write any coverage on Eurogamer). These won’t often be found on the homepage, but they will exist to be found via the dedicated news archive or live feed if you want a no-frills set of stand-alone stories that cover the announcements of the day.
Our goal is for Eurogamer’s homepage to promote original stories. While it might be in readers‘ interest to post big news-in-brief there from time to time (how else will you find out about GTA 6 being delayed again?), the overwhelming majority of stories you’ll find on the homepage will be originally sourced news reports, insightful opinions, in-depth features, nostalgic walks down retro lane, hardware and tech musings, thoughtful criticism, and nuanced reactions to current events. As always, our remit remains all things video games.
When someone comments „more of this sort of thing please“, we see it (we see the other ones as well but let’s not talk about those). This is us finding a way to specifically do more of what we think you’ll love. Whether you visit once a day or every time you make yourself a cuppa and have a sneaky break, we want you to be able to enjoy something you won’t read anywhere else.
This push for originality is the focus of 90 percent of the Eurogamer team and contributors. It’s how we believe Eurogamer will remain an essential and leading voice in games media, as we’d politely argue it has been for the past quarter century.

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