Lucy from Peanuts would love FF14 raids.
Ask anyone who even dabbles in Final Fantasy 14’s most laid-back fights to explain a mechanic, and you’ll quickly understand how the MMO’s encounters can go from exercises in teamwork to all-out PvP brawls. After listening to FF14 director and producer Naoki Yoshida explain where his love for videogames started, that all makes more sense.
Speaking to Jesse Cox during PAX West’s Storytime panel, Cox asked Yoshida where his love for games began on the path from fan to professional. The FF14 producer cut his teeth early in the 1980s with Nintendo’s original Mario Brothers, explaining how he grew tired of playing games by himself at arcades and visited a friend who lived nearby.
That friend owned a Famicom, and the home system surprised little Yoshida.
„I was about ten years old at the time, and I thought the TV was something you would watch“, said Yoshida. „It’s a screen where a picture would play. And that machine [the Famicom].connected to this TV, moved the things that were on this TV and that had such an impact.
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USA — software 'That was my first experience with PvP,' Naoki Yoshida's love for game...