Every Call of Duty Black Ops game excels in its own unique aspects, so what are some of the defining traits for each Black Ops title?
There are currently 6 Call of Duty Black Ops titles led by Treyarch before the arrival of Black Ops 7, and with the incoming title being one that blends aspect of all previous Black Ops games with its campaign, multiplayer, and zombies, it’s time to look back on the past to see what aspect was so great about every previous Black Ops title. Each of the Call of Duty Black Ops games has something distinct and special that players can consider the „best of“, so take a look below to see what aspect we’ve deemed the crowning achievement of each Black Ops.
Call of Duty: Black Ops Has the Best Campaign
Black Ops deserves a ton of credit for being the foundation of many aspects that have made the Black Ops series so popular, especially with its multiplayer maps and continued focus on thrilling zombie experiences. However, Black Ops truly comes into its own with its campaign, which in itself rivals most AAA campaigns on the market. The performances of everyone involved, the rich writing that keeps you on your toes for a political thriller, they’re all central aspects that make Black Ops the definitive story for the series, and the foundation for future campaigns.
The elements of doubt, mistrust, and political meddling in the midst of war keep Black Ops gritty, dark, and all too real, especially when icons like Sam Worthington and Gary Oldman take charge. While other Black Ops campaigns are good, Black Ops has remained on top, especially with its abundance of memorable scenes, characters, and action set pieces.
Call of Duty: Black Ops 2 Has the Best Multiplayer Meta
Black Ops 2 arguably has the best multiplayer of all Black Ops titles, and some might even say of all Call of Duty titles. Everything works wonderfully in Black Ops 2 to provide great synergy and a meta that’s always fun. The balance of TTK (time-to-kill) really aided in making each combat encounter fun, and that’s further assisted by the lack of SBMM (skill-based matchmaking), which meant loading into each map was a gamble of all sorts of players.