[Exclusive] Pajitnov and Rogers pursue ease of use in the next evolution of their „perfect game“, though the successful Tetris 99 reaffirmed the former on his strategic co-op vision.
At the weekend we had the pleasure and the privilege to sit down with the creators of Tetris and Rubik’s Cube firstly to talk puzzle design and revelations, and then with Tetris‘ own Alexey Pajitnov and Henk Rogers to talk all things „the perfect game“.
In the exclusive Gamereactor interview below, Pajitnov first analyses how new generations of players relate to Tetris and gaming in general, and then both the creator (Mr. Tetris) and the chairman (Dr. Tetris) discuss new ways to play and engage with that community, including potential upcoming changes to the core mechanics, competitive or not.
„So, basically, now I feel that the new stage of Tetris life starts“, its creator announces in the video, „because the generation changed, and the people’s attitude to the game changed, and the general attitude of people changed. The player become less patient, less responsible, absolutely unable to read any manuals or instructions (laughs), and so on. Phones are controlled by just a finger, and that gives specifics to the dynamic of gameplay. So, lots of technical and social issues with the game, and we need to update, to refresh the version all the time. And I’m old enough, and nobody listens to me, so. (laughs)“
„
Poor baby, nobody listens to you!“ – jokes Rogers. „
I really rely on the team who helped me to maintain the brand and to keep the game alive“, Pajitnov appreciates finally.
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