Inigo & Vilja & Lucien & Serana. (Also, Lydia is there.)
Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.
„Skyrim is not a reactive game.“ That’s a common criticism of Bethesda’s open world RPG about saving Viking Disneyland from dragons while also secretly being leader of the world’s foremost assassin gang and the literal thieves‘ guild, as well as having your soul in hock to multiple Daedric Princes who are going to get a real surprise when you drop dead and they all show up at once to collect.
It’s true that NPCs don’t always know you’re head of the mage’s guild. But in Oblivion every shopkeeper knew you were „The Hero of Kvatch!“ and that shit got old real quick. Meanwhile, did you know that if you buy a dwemer artifact from a shop, then Calcelmo—the archaeologist digging up Markarth in search of dwarven pottery—will send you a letter asking to buy it? This one old man out there in the Reach is apparently using medieval mail order to gather dwarven oil and crossbow bolts from shops across the land, and if you eBay-snipe something on his wishlist he will send a courier to find you.
My point is that Skyrim can be a bit odd about which of your actions it chooses to respond to. Every single guard knows your highest skills and will comment on them, but when you’re about to save the world from Alduin, a dragon who eats souls? Not so much.
Start
United States
USA — software Great moments in PC gaming: Finishing Skyrim with a party of fully...