Sony experienced a true boom period during the PlayStation 4, publishing plenty of fun, but also very challenging titles for the console.
While Sony definitely had a decent lineup of exclusives for the PlayStation 3, this catalog exploded with the release of their next console, with there being plenty of amazing titles to convince players to make the call to pick up a brand-new PS4 throughout its lifespan. While a lot of these games were a little more stripped-back in their difficulty in order to be as accessible as possible, this definitely wasn’t the case with all of them, with plenty of developers deciding to make their games as challenging as possible to truly test the player’s abilities.
Because Sony was in charge of publishing such a wide array of games for the PlayStation 4 though, it means that these challenging titles span across a multitude of genres rather than being confined to just one. Whether they’re purposefully made to be as difficult as possible, or just because of clunky game mechanics, these are the PS4 titles published by Sony that are renowned for their brutal challenge.
Updated January 23rd, 2024 by Catherine Robustelli: The PlayStation 4 has seen its fair share of difficult games released by Sony. There have been quite a few supremely difficult releases on the platform but not all of them were released by Sony. Some of these titles are hard-as-nails, truly testing the players‘ ability across a multitude of genres. To better showcase some of the best and most difficult games on the PS4 that were published by Sony, the following article now includes a companion video. 6 The Last Guardian
The Last Guardian isn’t necessarily a difficult game by design. Instead, the game’s rather clunky controls can end up making it pretty challenging by accident a lot of the time. The biggest example of this is Trico, a large half-bird half-mammal creature who who the player needs to control in order to complete certain puzzles and challenges to progress through the game.
The issue is, because Trico is so gigantic in size, controlling him can feel very cumbersome and unresponsive at times, making a lot of the platforming sections much harder than they need to be. The environments, while stunning from a visual standpoint, also don’t do much to point the player in the right direction, with there being no implications on which ledges can be hung from and no indication of whether a jump can be made safely or not.