PlayStation seems to have put all its eggs into the wrong basket.
For a long time, live service was seen as the melody of the future, a sure cash cow and a well of seemingly inexhaustible potential and player base. Something that Sony and PlayStation obviously wanted to take part in and a few years ago proudly presented as ‚the way forward‘ and something that the internal developers would invest heavily in in the future.
The situation today is of course markedly different and the GAAS market has become oversaturated. This is clearly evident if we look at the many projects that PlayStation has had in the oven, and more than half of them have either flopped or been scrapped.
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USA — software Report: More than half of Playstation's GAAS ventures have either flopped or...