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The Legend of Zelda: Echoes of Wisdom review: a charming throwback adventure

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The Legend of Zelda: Echoes of Wisdom is an enjoyable adventure that blends some of the best elements of older Zelda titles into something new.
Despite borrowing plenty of elements from both titles, The Legend of Zelda: Echoes of Wisdom definitely falls closer to the recent The Legend of Zelda: Link’s Awakening remake than The Legend of Zelda: Tears of the Kingdom. This is a traditional Zelda experience through and through, with plenty of puzzles to complete, intricate dungeons to master, and a more linear fantasy story to discover.
That might be a turn-off to some, but will undoubtedly be a huge draw for others. I can’t deny that there’s something incredibly refreshing about the return to the 2D format. As brilliant and innovative as it is, the shift to a more freeform open-world has definitely sacrificed some of the more careful, considered design of older games like The Legend of Zelda: A Link to the Past.
Nearly every aspect of Echoes of Wisdom feels finely crafted, with the introduction of some clever new mechanics successfully differentiating it from what we’ve seen before. I think that it will be remembered as one of the best Zelda games, perhaps even one of the best Nintendo Switch games, because of this, but it’s not a title that is without its flaws.Girl power
Echoes of Wisdom marks the first time that the series’ titular princess takes the starring role. Link has vanished, swallowed up by one of the countless purple rifts enveloping the kingdom of Hyrule and spewing out legions of shadowy monsters. The king has been replaced by a sinister clone that sentences his daughter, Princess Zelda, to death, confining her to the castle’s dungeon until her execution. It’s here that you meet Tri, a mysterious fairy who becomes your companion throughout the game.
Tri grants Zelda a suite of magical abilities in order to facilitate her escape and eventual defeat of the malevolent force behind the rifts. This begins with the power to create echoes, copies of certain objects that can be placed at will. From tables, giant crates, and beds that can be stacked to form bridges to floating blocks of water and bouncy trampolines, there are countless echoes to discover and experiment with. Any that you find are added to a growing library and can be brought out at any time, adding a fantastic collectible element.
You quickly learn Bond, which allows you to bind yourself to objects and carry them while you move. You can even activate Reverse Bond, which causes you to follow the movement of your bound object. While this whole system is not as expansive as the building of Tears of the Kingdom, these powers are leveraged in a plethora of interesting ways once you escape into the world of Hyrule and begin your quest in earnest. Puzzles frequently require the intelligent use of echoes and Bond. A large rock, for an abstract example, might be positioned on the opposite side of a grate. You can’t reach it normally, but you can use Bond to move it around.
If the rock needs to be placed in a high position, perhaps on top of an out-of-reach pressure plate, you can simply create a stack of echoes to climb as a makeshift ladder in order to drag it up. It’s all delightfully intuitive and, importantly, remains so as the complexity ramps up.

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