The ‘Fix PUBG’ campaign will address long-standing complaints about the game’s performance and player cheating with new patches and tweaks, PUBG Corporation says.
The hit shooter PlayerUnknown’s Battlegrounds on Tuesday launched a new campaign that has nothing to do with maps, weapons, or character skins. Instead, it’s devoted to cleaning up the game’s software bugs.
The campaign, simply called « Fix PUBG, » is intended to address long-standing complaints about the game’s performance and player cheating, according to the developer PUBG Corporation.
« ‘Fix the game.’ This is a phrase we’ve been hearing a lot lately, » the developer said in the announcement, noting that the online multiplayer title has « grown exponentially » after it was launched a year ago.
« We’ve been fortunate enough to have millions of incredibly passionate players like you. However, we haven’t always been able to meet your expectations. Simply put, the game still has many unresolved issues, » the developer said.
As a result, PUBG Corporation is going to spend the next three months addressing the software bugs and other performance issues in the game through the new « Fix PUBG » campaign. On the same day, the developer rolled out a new patch that contains some improvements players have been demanding; for instance, bullets can now penetrate through character limbs.
PUBG Corporation has also launched a dedicated website devoted to documenting all the upcoming fixes. Areas of focus include improving the game’s performance to prevent sudden frame rate drops and new systems to better detect and ban cheaters.
PCMag’s review of PUBG rated the game « Excellent » for its impressive graphics and the popular « battle royale » game mode, in which 100 players can fight it out in a last-man- standing deathmatch. However, we also noted that the game suffered its share of bugs. « PUBG is still rough around the edges, but it gets a lot right as a game. I see no reason why it won’t continue to grow unless it is unable to keep the game fresh, » Junior Analyst Ben Moore wrote.