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Early Google Stadia latency tests highlight the downsides of cloud streaming

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Some early Google Stadia latency tests pin the cloud gaming service at being slower to react than just about any other form of play. It’s not all bad news, however, and the system latency is already better than beta forms of the platform.
Some early Google Stadialatency tests have highlighted the biggest problem facing the burgeoning cloud gaming industry. Latency between player inputs and a response is massively important for a great number of games, and cloud gaming—even Google’s latest Stadia tech—is worse than the slowest local application.
Early testing from Digital Foundry suggests a significant, but not unmanageable, increase in latency. According to Digital Foundry, Stadia latency comes in at 166ms or roughly 5 frames of input lag in a 30fps game like the demoed Assassin’s Creed Odyssey.

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